First of all, I have found some components not uploading into Crysis3, although they appears in the list of Geom Entity.
So I went back to SketchUp model, articulated the problems and re-uploaded the model into crysis.
Mostly the problem was found in the components with large number of polygons, I was able to re-upload them by cleaning up the over-wrapped surfaces and lines.
Crysis:
The next stage for our team is to create the flowgraph.
My intention is to create the interactivity that relates with the Critical path analysis that I have made last week, which should help the presentation of the construction process clear.
I have created a couple of simple flowgraphs as shown.
When the game starts:
The player is placed at the specified point.
All of the weapons are removed from the player.
Hide all of the components of the building.
When the "k" key is pressed:
Starts the constructing the building for the Stage 1.
Show the information of the each component in text.
When the "i" key is pressed:
Do the same as "k" for Stage 2 construction.
And this is the demo of the construction process in Crysis.
Crysis first test
Somehow, I would like to edit this so that the user can pose this operation and look around the building in the middle of it.
Presentation on the theme of collaboration:
Also, we are doing the presentation about "conflict" this is my speaker's note for the powerpoint slides.
Speakers note for our presentation:
Flowing is my speakers note for our presentation which topic is "conflict".
Prevention Strategies:
Flowing is my speakers note for our presentation which topic is "conflict".
Prevention Strategies:
1: Critical path
analysis
This Critical path analysis was developed in our project to
help the group to cooperate and to assist in allocation of tasks to avoid over
lapping and to avoid conflict.
Also this is the reminder of our work for the each steps.
The Critical path analysis was divided into 3 stages to
potentially suit the interests of each group member.
Stage 1: Foundation and footing
Such as presenting excavation
process, placement of reinforcing mesh, retaining wall.
Stage 2: Framing of the building
Such as framing timber walls, floor
and roofs. They are carpentry work.
Stage 3: Finishing and fitting out.
Such as
wall close up, covering the roof and Interior lining.
This enables group members to work on separate file and
avoid overlapping and minor discrepancies between different trades (or modeling
procedures).
Basically we have completed creating components for the main
activities.
During these main activities are presented some of the sub
activities need to be treated.
For example: while the steel reinforcing meshes are placed,
the plumbing rough-in needs to the places at the same time as well. So the
person worked on the main activity can decides to create the components for the
sub-activities because the person is more familiar of the particular stage.
We can keep some of the Stage 3 activities optional, in case
of work overload. So we do not have impossible project outcome towards the end.
We needed to have the rough of the model of the building to
be able to produce the critical path analysis.
2: Check list of
tasks
This is to ensure that each item on critical path analysis
has been detailed and completed.
Each component are categorized with the number of the
activity with the list of components, name of the layers in SketchUp, texture
file name, if the model is imported into Crysis or not as well as the name
person in charge.
This makes easier for everyone to check what needs to be
done next and especially when we are working at home. Also we can articulate
the error easier and go back to the previous stages or discuss with the person
was in charge.
Also we can add any components on the list when needed or
discuss about what is missing from the model by looking at the list.
3: Sharing total information.
Blog and wiki need to communicate both ways between all group
members
Eg: Researches, construction details and update for
procedures to share ideas and assist in collaborative production.
4: Negotiation
When ideas are not aligned negotiation via internet
discussion can help to put the group on one pathway.
6 important keys to resolution strategies
- Listening
- Open
mindedness
- Act
immediately
- Get
together and talk one to one
- Think
about the other person’s needs
- Mediation
Resolution strategies:
Listening:
The key to clear
communication and negotiation of conflict.
We need to listen carefully to each other when differences
cane up about our production of the project.
Open mindedness:
It is important to be clear thinking open minded and honest
in all negotiations. And to clarify any Assumptions, personality differences,
isms, conflict of interest and hidden agenda and to deal with them so the
project can go forward positively.
Act immediately:
Immediate action on any conflict is essential because if it
continues it distracts the progress and often builds up into much stronger
negativity.
Get together and
talk one to one:
Talking in person is very effective when two team members
disagree about part of the project.
This can help clarify the issues before any future action on
developments.
Our tutorial session’s help by sharing what each of us are
doing.
Think about the
other person’s needs:
The each person in the team has different agendas and
timetables and various needs.
To project ourselves into their position can help to
understand why the conflict may have happened.
Mediation:
If conflict is continuing mediation will be necessary to
make the project successful.
Arrange the next stage as soon as possible to ensure that
resolving the conflict is the top priority.
Reference:
George Wilie and Stuart Arden, Building your own home; Comprehensive
guide for owner builders, New Holland Publishers (Australia) Pty Ltd, 2003.
Work place conflict resolution tips and strategies, http://www.mindfulmediation.com.au/workplace-conflict-resolution/, Mindful Mediation, 2012\
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